05-02-2020, 01:29 PM
Use a Curvy Generator to conform the created spline on a collider, then use a CG Path Controller to make your object follow that path.
Scene 20_CGPaths is an example of usage of a CG Path Controller
Scene 24_CGConformPath is an example of how to conform a path on a collider
About the mouse movement detection for a perspective camera, this isn't a Curvy problem. Here is the solution:
https://stackoverflow.com/questions/28125428/screentoworldpoint-with-perspective-cameras
Scene 20_CGPaths is an example of usage of a CG Path Controller
Scene 24_CGConformPath is an example of how to conform a path on a collider
About the mouse movement detection for a perspective camera, this isn't a Curvy problem. Here is the solution:
https://stackoverflow.com/questions/28125428/screentoworldpoint-with-perspective-cameras
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.