05-06-2019, 01:48 PM
Hello , Again a little Question /Â suggestion:
We can't go backward by setting the speed to negative with the SplineController.
So as the commentary suggested, I can set the Direction to BackWard... But then my car rotate, and I don't want my object to rotate, I just want to go backward xD
So maybe I can set every Update the RelativePosition to (_splineController.RelativePosition - amountSpeedBackward), but how do you calculate the amountSpeedBackward ?
Or maybe you already have an option for this ?
Thanks
We can't go backward by setting the speed to negative with the SplineController.
So as the commentary suggested, I can set the Direction to BackWard... But then my car rotate, and I don't want my object to rotate, I just want to go backward xD
So maybe I can set every Update the RelativePosition to (_splineController.RelativePosition - amountSpeedBackward), but how do you calculate the amountSpeedBackward ?
Or maybe you already have an option for this ?
Thanks