01-07-2019, 09:05 PM
Hello there and sorry for the continuous posts.
I think though it would be more beneficial if we would keep it as it is in separate threads.
I think there may be an issue with the exporting mesh from the generator.
When you check the split selection from the exporting functionality of the mesh volume you get various amount of pieces. Lets say 10 in our case. So far so good.
Though the first exported mesh is not the first piece. It is actually the entire mesh of the generated mesh. This means that if you want to render the mesh ( like in my case ) partially or let the occlusion culling do its job better you are missing the first piece.
Version 5.0.0
Unity 2018.3.0f2
I think though it would be more beneficial if we would keep it as it is in separate threads.
I think there may be an issue with the exporting mesh from the generator.
When you check the split selection from the exporting functionality of the mesh volume you get various amount of pieces. Lets say 10 in our case. So far so good.
Though the first exported mesh is not the first piece. It is actually the entire mesh of the generated mesh. This means that if you want to render the mesh ( like in my case ) partially or let the occlusion culling do its job better you are missing the first piece.
Version 5.0.0
Unity 2018.3.0f2