Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move between control points
#1
Are there shortcut methods that would help move a SplineController from ControlPoint A to ControlPoint B on a spline? In my scenario, I'm not using speed. I'm directly controlling the gameobjects movement along the spline with AbsolutePosition, and trying to control movement between different checkpoints along the spline. Imagine a bus route with stops for passengers where I instantiate a control point at each stop.

Or better yet, how do I find the closest ControlPoint to my gameobject's current position along the spline? If I could identify the current ControlPoint, then I could use functions like GetNextControlPoint, [b]GetPreviousControlPoint  [/b]and work with the ControlPointList.

Thanks!
Reply


Messages In This Thread
Move between control points - by Livealot - 08-02-2018, 06:44 PM
RE: Move between control points - by _Aka_ - 08-02-2018, 07:17 PM
RE: Move between control points - by Livealot - 08-02-2018, 07:33 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  snap to the curve created by the curvy splines segment points ShiroeYamamoto 3 11 04-02-2024, 02:24 PM
Last Post: _Aka_
  Get position of all control points for a spline gekido 1 6 03-28-2024, 10:08 PM
Last Post: _Aka_
  Avoiding runtime GC allocations on control point position change Ell223 8 18 02-24-2024, 10:43 AM
Last Post: _Aka_
  Does CurvySplines support displaying handles and points during runtime? niuage 1 7 12-11-2023, 12:01 PM
Last Post: _Aka_

Forum Jump: