04-30-2016, 01:22 PM
Examined the prefab/CP mixup issue:
Having a prefabbed spline...
* adding CP's to an instance is ok, but save scene & reload mixes the CP's not part of the prefab
* adding CP's to an instance and applying the prefab, then save&reload scene works
I'm not sure why this happens, it must be something with the way prefabs are handled by Unity.
Having a prefabbed spline...
* adding CP's to an instance is ok, but save scene & reload mixes the CP's not part of the prefab
* adding CP's to an instance and applying the prefab, then save&reload scene works
I'm not sure why this happens, it must be something with the way prefabs are handled by Unity.