Thanks Jake,
Unfortunately it did not seem to work, as it led to darker outputs on the Curvy Meshes and still no shadows unfortunately.
If the UV's are beyond 0:1 you've scaled the material, right?
Well, all I did was set the UVMode to Absolute so I could get some blue stripes on the road,
To illustrate the problem, I have attached two screenshots (real-time and lightmapped), and on each I have two sets of roads/paths - on the left is with the additional line of code and on the right is without it. I have also put in a Unity cube across the scene to make sure it can capture the shadows which is does manage to do.
Any thoughts or ideas would be much appreciated.
cheers
Nalin
Unfortunately it did not seem to work, as it led to darker outputs on the Curvy Meshes and still no shadows unfortunately.
If the UV's are beyond 0:1 you've scaled the material, right?
Well, all I did was set the UVMode to Absolute so I could get some blue stripes on the road,
To illustrate the problem, I have attached two screenshots (real-time and lightmapped), and on each I have two sets of roads/paths - on the left is with the additional line of code and on the right is without it. I have also put in a Unity cube across the scene to make sure it can capture the shadows which is does manage to do.
Any thoughts or ideas would be much appreciated.
cheers
Nalin