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Lightmap problem
#2
To add the UV2, please edit SplinePathMeshBuilder.cs, in Refresh() add a line "mMesh.uv2 = new Vector2[mVerts.Length];" right after "mMesh.uv=mUV;" - that should do the trick.

If the UV's are beyond 0:1 you've scaled the material, right?
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Lightmap problem - by puzzlekings - 02-19-2015, 06:18 PM

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