02-19-2015, 08:01 PM
To add the UV2, please edit SplinePathMeshBuilder.cs, in Refresh() add a line "mMesh.uv2 = new Vector2[mVerts.Length];" right after "mMesh.uv=mUV;" - that should do the trick.
If the UV's are beyond 0:1 you've scaled the material, right?
If the UV's are beyond 0:1 you've scaled the material, right?