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Rasterized Path Range issue
#6
Hi,

Here is the fix:
In DeformMesh.cs, go to line 128. It should read like this:
Code:
if (inputMeshes.Count != 0)
Replace it with
Code:
if (path != null && inputMeshes.Count != 0)
This should fix the issue.

I hope this helped.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Messages In This Thread
Rasterized Path Range issue - by proton - 04-12-2024, 04:00 PM
RE: Rasterized Path Range issue - by _Aka_ - 04-15-2024, 01:52 PM
RE: Rasterized Path Range issue - by _Aka_ - 04-15-2024, 03:42 PM
RE: Rasterized Path Range issue - by proton - 04-27-2024, 09:26 AM
RE: Rasterized Path Range issue - by _Aka_ - 04-29-2024, 10:44 AM
RE: Rasterized Path Range issue - by _Aka_ - 04-29-2024, 12:24 PM
RE: Rasterized Path Range issue - by proton - 04-30-2024, 05:13 AM
RE: Rasterized Path Range issue - by _Aka_ - 04-30-2024, 11:17 AM

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