07-27-2023, 11:02 PM
The Optimize to false didn't fix it, unfortunately. I tried using the Rasterize Path module instead and the issue persists, but the whole spline "jitters" a bit as I draw now. So I reverted back to extrusion. (I included a screenshot so you can see if I did it right)
Here are some screenshots of my spline. I have my Max Points per Unity set to 35, as I need to have it smooth. I add control points once a certain distance is reached, and change the rotation of said control point to match the surface under it.
For example: if ((pointerPosition - lastControlPointPosition).magnitude > 3) {.... Add control point and rotate control point (lastControlPoint.transform.rotation = xxx) }
https://imgur.com/a/ZDMJvnq
Here are some screenshots of my spline. I have my Max Points per Unity set to 35, as I need to have it smooth. I add control points once a certain distance is reached, and change the rotation of said control point to match the surface under it.
For example: if ((pointerPosition - lastControlPointPosition).magnitude > 3) {.... Add control point and rotate control point (lastControlPoint.transform.rotation = xxx) }
https://imgur.com/a/ZDMJvnq