Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Volume Spots not even when "drawing" spline too fast at runtime.
#3
The Optimize to false didn't fix it, unfortunately.  I tried using the Rasterize Path module instead and the issue persists, but the whole spline "jitters" a bit as I draw now. So I reverted back to extrusion. (I included a screenshot so you can see if I did it right)

Here are some screenshots of my spline.  I have my Max Points per Unity set to 35, as I need to have it smooth. I add control points once a certain distance is reached, and change the rotation of said control point to match the surface under it. 
For example: if ((pointerPosition - lastControlPointPosition).magnitude > 3) {.... Add control point and rotate control point (lastControlPoint.transform.rotation = xxx)   } 

https://imgur.com/a/ZDMJvnq
Reply


Messages In This Thread
RE: Volume Spots not even when "drawing" spline too fast at runtime. - by _RicO - 07-27-2023, 11:02 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  How to get length starting from one spline to connected nth spline Dragon-3623 1 1 05-14-2024, 04:52 PM
Last Post: _Aka_
  Set Volume to the Volume Controller at Runtime pako88 2 10 04-08-2024, 03:26 PM
Last Post: _Aka_
  Curvy Line Renderer for UI Spline? gekido 3 6 04-04-2024, 12:56 PM
Last Post: _Aka_
  Get position of all control points for a spline gekido 1 6 03-28-2024, 10:08 PM
Last Post: _Aka_

Forum Jump: