05-09-2023, 05:15 AM
I've been using connections to link different walls together. I noticed in the code it instantiates a gameobject for them which leads me to believe they aren't pooled? Is this assumption correct?
If so would it be okay to prefab a connection object, and just pool them instead of using the native CurvyConnector.Create() api?
If so would it be okay to prefab a connection object, and just pool them instead of using the native CurvyConnector.Create() api?