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Are connections pooled?
#1
I've been using connections to link different walls together. I noticed in the code it instantiates a gameobject for them which leads me to believe they aren't pooled? Is this assumption correct? 

If so would it be okay to prefab a connection object, and just pool them instead of using the native CurvyConnector.Create() api?
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Messages In This Thread
Are connections pooled? - by Lupos - 05-09-2023, 05:15 AM
RE: Are connections pooled? - by _Aka_ - 05-09-2023, 09:18 AM

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