Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Stack overflow when editing prefab containing splines
#5
I came up with a modified code for singleton handling. It avoids the stack overflow. I still recommande to use the workaround above, since it does not rely on code that was written ten minutes ago and tested very little. I am sending you that code via PM

In a non distant future, I will look deeper into all the known issues regarding _CurvyGlobal_, most of which can be summarized to: find a singleton implementation that works properly with play mode, edit mode, prefab mode, multithreading, while supporting all the combinations of "Enter Play Mode Options" possible.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Messages In This Thread
RE: Stack overflow when editing prefab containing splines - by _Aka_ - 11-30-2022, 11:38 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Twisting Splines ZiggZagg 2 3 8 hours ago
Last Post: ZiggZagg
  Help with procedural roads and splines ramiroflores 1 4 05-07-2024, 08:57 AM
Last Post: _Aka_
Information New free asset: Converter For Unity Splines _Aka_ 5 19 04-25-2024, 11:11 AM
Last Post: _Aka_
  snap to the curve created by the curvy splines segment points ShiroeYamamoto 3 11 04-02-2024, 02:24 PM
Last Post: _Aka_

Forum Jump: