Thanks!
Ok, this seems like it would work for me. I can just export the whole thing with "Save to scene", then I can use the following editor script and just right click on the Mesh Filter component to save the meshes I want as assets, and just used that for the prefab.
https://github.com/pharan/Unity-MeshSave...rEditor.cs
Thanks for being so responsive, it's very much appreciated
Ok, this seems like it would work for me. I can just export the whole thing with "Save to scene", then I can use the following editor script and just right click on the Mesh Filter component to save the meshes I want as assets, and just used that for the prefab.
https://github.com/pharan/Unity-MeshSave...rEditor.cs
Thanks for being so responsive, it's very much appreciated