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Can I extract prefabs from Curvy's generated meshes?
#3
Thanks!

Ok, this seems like it would work for me. I can just export the whole thing with "Save to scene", then I can use the following editor script and just right click on the Mesh Filter component to save the meshes I want as assets, and just used that for the prefab.

https://github.com/pharan/Unity-MeshSave...rEditor.cs

Thanks for being so responsive, it's very much appreciated Smile
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Messages In This Thread
RE: Can I extract prefabs from Curvy's generated meshes? - by niuage - 03-12-2022, 01:41 PM

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