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Can I extract prefabs from Curvy's generated meshes?
#2
Hi

In your Create Mesh module, under the Export tab, you can either:
  • export your mesh to a mesh asset
  • export your mesh to a game object in the scene
If the first solution is fine for you, then problem solved.

If you want to use the second solution, making a prefab out of the exported scene game object will create a prefab without a mesh. This behavior seems to not be present in older Unity versions. I still have to investigate thoroughly this issue, then open a Unity bug ticket if this ends up being really a Unity bug.
Regardless of the origin of the issue, this issue can be worked around by exporting the mesh asset, then assign that mesh asset to the prefab. This can be time consuming if you want to create a lot of prefabs. If this is the case, please let me know and I will come up with a workaround that would scale better.

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Messages In This Thread
RE: Can I extract prefabs from Curvy's generated meshes? - by _Aka_ - 03-11-2022, 11:49 AM

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