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How to tell volume spot to ignore mesh bound?
#3
Hi Aka.

Thanks for the quick reply. I am happy to confirm your suggestions helped me.

What I wanted to achieve is to place different objects (using volume spots) in the exact location based on their pivot point (as different objects could have different bounds).

If anybody is interested, my solutions is:

  1. As Aka suggested, have a script that evaluates the bounds of the object.
  2. Set up the volume spot to be:
  • Space before: -depthOfObject/2.
  • Space after: desiredSpacing - (depthOfObject/2)
All the best and thanks for your help Smile
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Messages In This Thread
RE: How to tell volume spot to ignore mesh bound? - by MarioBag - 11-17-2021, 10:43 AM

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