01-11-2014, 07:26 PM
You can alter the way UVs are generated in the code (CurvyMeshBuilder.cs):
UV's are added in Extrude() (line 594ff). mUV[] is the array that holds the mesh's UV data. We take U from the input mesh and V is calculated by getV() based on the inspector settings. With U coming from the Input mesh, you can also change the rectable input mesh generation (CurvyUtility.cs: MeshHelper.CreateRectangleMesh() ).
Jake
PS: I forgot the default answer: the new version will offer a lot of more options...
UV's are added in Extrude() (line 594ff). mUV[] is the array that holds the mesh's UV data. We take U from the input mesh and V is calculated by getV() based on the inspector settings. With U coming from the Input mesh, you can also change the rectable input mesh generation (CurvyUtility.cs: MeshHelper.CreateRectangleMesh() ).
Jake
PS: I forgot the default answer: the new version will offer a lot of more options...