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Playmaker events
#9
Hi, a small update about this. I think I got a bug with prefabs.

When I tested this, I tested on prefabs that where in the scene. I added a FSM to each to see if it worked and when it did I saved the prefabs and deleted them from the scene. Since adding and modifying FSM's on hundreds of prefabs would be silly, I changed the FSM to a template and added it to the prefabs.

That worked, except the on the once I saved from the scene earlier. No matter what I do, the proxy script on those will not work and say it's not implemented on target. It doesn't matter if I delete the script and the FSM, it wont work.

Well it can, but to make it work I can't use template FSM's on those initial prefabs, only default FSM's. The rest, that never were in the scene, work fine and are recognized by the proxy script.
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Messages In This Thread
Playmaker events - by Lupp_ - 12-30-2020, 03:59 PM
RE: Playmaker events - by _Aka_ - 12-30-2020, 05:02 PM
RE: Playmaker events - by Lupp_ - 12-30-2020, 05:28 PM
RE: Playmaker events - by _Aka_ - 01-06-2021, 03:40 PM
RE: Playmaker events - by Lupp_ - 01-06-2021, 10:14 PM
RE: Playmaker events - by _Aka_ - 01-07-2021, 09:25 AM
RE: Playmaker events - by Lupp_ - 01-07-2021, 02:50 PM
RE: Playmaker events - by _Aka_ - 01-07-2021, 04:11 PM
RE: Playmaker events - by Lupp_ - 01-11-2021, 10:47 PM
RE: Playmaker events - by _Aka_ - 01-12-2021, 08:06 AM
RE: Playmaker events - by _Aka_ - 01-15-2021, 05:11 PM

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