Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Interpolate not respecting CurvySpline translation
#2
Speaking of controllers, there is an option "Space" to use world mode.

But in general Curvy splines return local space coordinates. It's faster and most of time it's what you want. Just transform the results into world space! There is even a convenience method, seeĀ here!
Reply


Messages In This Thread
RE: Interpolate not respecting CurvySpline translation - by Jake - 10-19-2015, 07:30 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Destroying curvyspline instances jmh1804 5 2,992 09-18-2024, 07:52 AM
Last Post: _Aka_
  CurvySpline Optimize Candy 1 1,443 08-02-2024, 08:35 AM
Last Post: _Aka_
  I have a question about curvySpline haifeng.huang 12 6,972 07-14-2023, 09:34 AM
Last Post: _Aka_
  "Deadloop in CurvySPline.Refresh" spam Valkymaera 3 2,165 05-30-2023, 10:56 AM
Last Post: _Aka_

Forum Jump: