11-03-2014, 07:14 PM
Yeah, Unity initialization order isn't predictable (unless you specify script priority in the settings), so you always have to wait until Spline.IsInitialized==true
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Argument out of range (index) error on DistanceToTF
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Argument out of range (index) error on DistanceToTF - by t3db0t - 10-28-2014, 07:14 PM
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