08-09-2024, 12:55 PM
Hi, wanted to ask one more thing. Is it possible to correct both UVs on scaled mesh? I know about Keep Aspect and it works good for extending Spline Lenght. But not if I want to Scale X with curvy Multiplier. Not form 0,0 to 1,1 but e.g. from 0,0.5 to 1,1. Also the texture is tilted then. Is there a setting that works similar to e.g. Correct Face Attribute from Blender?

