11-16-2022, 10:35 AM
I think you can solve it doing the following:
listening on the OnRefresh event, in it update the UV offset then call yourGenerator.Refresh(). That way the UVs are updated before the next frame rendering
listening on the OnRefresh event, in it update the UV offset then call yourGenerator.Refresh(). That way the UVs are updated before the next frame rendering
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

