Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Regarding static orientation
#10
(12-03-2021, 12:49 PM)_Aka_ Wrote: About the error: it is a false positive. To avoid it, go to Plugins\Curvy\Base\CG Modules\Base\SplineInputModuleBase.cs, line 316:
int dead = 100000;
replace it with
int dead = 2000000;
This should work. Did it?

Hi,
As you described, the error has been fixed with your work-around method.

To make sure I'd like to ask one more question.
Is the optimization making trouble with the orientation? 
I understand that the optimization reduces the mesh info such as vertices and triangles. If the optimization looses the orientation information, it might be critical.
Is it a kind of bug?
Reply


Messages In This Thread
Regarding static orientation - by mydayz - 12-02-2021, 05:06 AM
RE: Regarding static orientation - by _Aka_ - 12-02-2021, 01:06 PM
RE: Regarding static orientation - by mydayz - 12-02-2021, 01:29 PM
RE: Regarding static orientation - by _Aka_ - 12-02-2021, 01:50 PM
RE: Regarding static orientation - by mydayz - 12-02-2021, 02:15 PM
RE: Regarding static orientation - by _Aka_ - 12-02-2021, 11:04 PM
RE: Regarding static orientation - by mydayz - 12-03-2021, 12:41 AM
RE: Regarding static orientation - by _Aka_ - 12-03-2021, 12:37 PM
RE: Regarding static orientation - by _Aka_ - 12-03-2021, 12:49 PM
RE: Regarding static orientation - by mydayz - 12-05-2021, 09:04 AM
RE: Regarding static orientation - by _Aka_ - 12-05-2021, 01:25 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Maintaining vertical orientation of extruded meshes rickgplus 3 2,465 01-24-2025, 09:24 PM
Last Post: _Aka_
  Create Mesh Node, Make Static Options rickgplus 1 1,833 01-23-2025, 10:12 AM
Last Post: _Aka_
  Shapes points orientation itsGama 3 2,075 01-18-2023, 02:51 PM
Last Post: _Aka_
  2d - orientation looping_co 1 1,398 09-01-2022, 04:17 PM
Last Post: _Aka_

Forum Jump: