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Create a path with Curvy from a "position" animation with several keyframes
#2
Hi
Not sure to have understood your exact use case, so my answer will be a bit of "spray and pray" answer Smile
  • The control points constituting a spline are game objects, meaning that whatever is used to animate a game object will work on them, including animations. Same applies for the properties of Curvy's components, as long as their type is compatible with animations (floats, ints, ...)
  • You can modify a spline at runtime using Curvy's API. The main class to manipulate a spline is CurvySpline
  • A Spline Controller has a Position property. That property can be modified using an animation to animate the movement of an object along a spline.
Let me know if none of the above helped answering your question
Have a nice day
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Messages In This Thread
RE: Create a path with Curvy from a "position" animation with several keyframes - by _Aka_ - 05-20-2021, 10:04 AM

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