Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Performance lag for Endless Road generation
#4
Hi
I attached a scene showing what that tip means. In the scene there is what seems to be a single tube. When you hit play, a script moves the tube's end. In reality, there are two tubes, one for each half. Each half has its separate spline. So when I am updating the end of the second half, the first half does not have to update as well. If I had a single generator associated with a single spline, updating the end of the spline will regenerate the whole tube.
Is my answer clear?


Attached Files
.zip   User2200.zip (Size: 26.95 KB / Downloads: 0)
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: Performance lag for Endless Road generation - by _Aka_ - 04-06-2021, 08:25 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Any performance 'hacks' for scene with lots of splines rickgplus 1 1,820 03-18-2025, 10:11 PM
Last Post: _Aka_
  Mesh Generation between two splines vatan 4 3,638 02-14-2025, 07:11 AM
Last Post: vatan
  Is it possible to create a road texture at runtime? artsung 1 1,541 01-30-2024, 09:30 AM
Last Post: _Aka_
  I want to improve the performance of Variable Mix Shapes yanke 7 3,809 07-27-2023, 09:15 PM
Last Post: _Aka_

Forum Jump: