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Material stretched on generated mesh
#8
About the second question, a solution I think of is to have different materials set to the outside and inside of the rails. One of those materials will be your usual material, the other will be a transparent one. Using different materials on the same extruded mesh is shown in some example scenes, 26_CGExtrusionExtendedUV.unity being one of them.

If you are not in a hurry, give me until next week to look deeper in the code and fix the issue the UV generation seems to have with your open shape.
Available for freelance work, feel free to reach out: toolbuddy.net
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Messages In This Thread
Material stretched on generated mesh - by Tim1234 - 06-26-2019, 09:14 AM
RE: Material stretched on generated mesh - by _Aka_ - 06-27-2019, 01:44 PM

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