06-27-2019, 01:44 PM
About the second question, a solution I think of is to have different materials set to the outside and inside of the rails. One of those materials will be your usual material, the other will be a transparent one. Using different materials on the same extruded mesh is shown in some example scenes, 26_CGExtrusionExtendedUV.unity being one of them.
If you are not in a hurry, give me until next week to look deeper in the code and fix the issue the UV generation seems to have with your open shape.
If you are not in a hurry, give me until next week to look deeper in the code and fix the issue the UV generation seems to have with your open shape.
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

