Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Oculus GO (Android) performance issues
#2
Your controller is set to be updated in Fixed Update, this might be the problem. If your fixed (physics) update rate is 50 FPS, and your (rendering) update rate is 60FPS, then each second you will have 10 frames where the controller will not move compared to the previous frame, which will lead to the feeling of jittering.
Try making the controller update in Update instead of Fixed Update, and let me know if this fixed the issue.
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: Oculus GO (Android) performance issues - by _Aka_ - 12-04-2018, 04:40 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Unity 6 issues Moonbo 4 1,132 11-21-2025, 12:07 PM
Last Post: _Aka_
  Any performance 'hacks' for scene with lots of splines rickgplus 1 1,799 03-18-2025, 10:11 PM
Last Post: _Aka_
Bug Issues when working with in-place prefabs Sacryn 4 3,215 02-27-2024, 04:08 PM
Last Post: _Aka_
Question Generator Canvas workflow issues Sacryn 1 1,361 02-02-2024, 11:22 PM
Last Post: _Aka_

Forum Jump: