Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SplineController Reset to initial Position
#4
(06-14-2016, 02:59 PM)aspartamed Wrote: Is there something that should be called when the spline is changed?
Yeah, call CurvySpline.Refresh() to immediately use the changes, otherwise Refresh() will be called internally next frame. In general, calling Refresh() often isn't bad - it won't do anything unless spline parts are flagged dirty or you force refresh by Refresh(true).
Reply


Messages In This Thread
RE: SplineController Reset to initial Position - by Jake - 06-15-2016, 10:36 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Play() does not cause SplineController to produce expected behaviour ConCat 8 1,367 02-08-2026, 11:54 AM
Last Post: _Aka_
  SplineController Ignores Follow-Up and Chooses Wrong Spline Josenildo 7 4,465 07-29-2025, 09:15 PM
Last Post: _Aka_
  Is there a way to get the position of each ControlPoint in spline by API? Chanon 1 2,137 06-07-2025, 09:44 AM
Last Post: _Aka_
  Get position of all control points for a spline gekido 1 1,779 03-28-2024, 10:08 PM
Last Post: _Aka_

Forum Jump: