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Spawning Controller Prefab with Matched Spline Prefab Using Pool Manager
#8
Ok done. Thank you for your help. I've done with two lines of code:
Code:
PoolManager.Pools["EnemyPool"].Spawn(enemy).GetComponent<SplineController>().Spline = curvySpline;
curvySpline.Refresh();
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Messages In This Thread
RE: Spawning Controller Prefab with Matched Spline Prefab Using Pool Manager - by Kerkenez - 03-26-2016, 09:27 PM

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