Hi Jake.
I tried use CurvySpline's pooling in my game but it crashes my game.
I wasn't sure if the CurvySpline pooling works across LoadScene().
My spline is sitting under a GameObject that persist across levels (DontDestroyOnLoad).
So, to repeat that, I have added a new button in the "97_Pooling" scene just to reload the same scene again.
![[Image: u0njWDd.png]](http://i.imgur.com/u0njWDd.png)
And I'm getting the same error.
"The object of type 'CurvySplineSegment' has been destroyed but you are still trying to access it."
Any idea how to address that?
Note: I'm still using version 2.0.3.
BTW, Thanks for adding the pooling capability in version 2.0.3.
I tried use CurvySpline's pooling in my game but it crashes my game.
I wasn't sure if the CurvySpline pooling works across LoadScene().
My spline is sitting under a GameObject that persist across levels (DontDestroyOnLoad).
So, to repeat that, I have added a new button in the "97_Pooling" scene just to reload the same scene again.
Code:
public void ReloadLevel()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}![[Image: u0njWDd.png]](http://i.imgur.com/u0njWDd.png)
And I'm getting the same error.
"The object of type 'CurvySplineSegment' has been destroyed but you are still trying to access it."
Any idea how to address that?
Note: I'm still using version 2.0.3.
BTW, Thanks for adding the pooling capability in version 2.0.3.

