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Performance spike on generator
#2
I setup a test scene and it looks like it's definitely being caused by the CurvyGenerator Refresh() after modifying the path spline. For instance, if I change the BuildShapeExtrusion Length and then Refresh(), it will spike the time, but if I don't call Refresh, there is no spike but of course no update to the mesh.

Is there any way around this? If there are any creative solutions I would definitely be willing to give them a go. I'm considering skinning a tube mesh and just translating it around the scene along the spline but that seems less than ideal for multiple reasons.
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Messages In This Thread
Performance spike on generator - by mbcauley - 12-03-2015, 06:23 PM
RE: Performance spike on generator - by mbcauley - 12-03-2015, 07:35 PM
RE: Performance spike on generator - by Jake - 12-04-2015, 07:50 PM
RE: Performance spike on generator - by mbcauley - 12-05-2015, 06:20 AM
RE: Performance spike on generator - by mbcauley - 12-09-2015, 03:10 PM
RE: Performance spike on generator - by Jake - 12-10-2015, 06:22 PM
RE: Performance spike on generator - by mbcauley - 12-10-2015, 10:41 PM
RE: Performance spike on generator - by mbcauley - 12-30-2015, 11:04 PM
RE: Performance spike on generator - by Jake - 01-03-2016, 02:05 PM
RE: Performance spike on generator - by mbcauley - 01-27-2016, 03:56 PM
RE: Performance spike on generator - by Jake - 01-27-2016, 07:24 PM

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