Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rolling sphere over generated mesh
#10
Well that's good! Hope to get 2.0.3 soon.
I really have problems with the time it takes to refresh the mesh generation..
What I am doing now is (at some given point in time) add some new control points and refresh spline, modify (extend) CG input path range to include new CPs and then refresh it.
Is it possible to somehow not refresh the entire generated mesh, but just part of it (obviously where the new CPs are)?
Also, is it possible to split the refresh process over multiple frames and not have the entire mesh generated at the same time? Maybe something like split the process after each mesh piece is generated.

Thank you for your help!
Reply


Messages In This Thread
Rolling sphere over generated mesh - by ioanma - 11-12-2015, 10:24 PM
RE: Rolling sphere over generated mesh - by Jake - 11-13-2015, 07:57 AM
RE: Rolling sphere over generated mesh - by Jake - 11-15-2015, 06:56 PM
RE: Rolling sphere over generated mesh - by Jake - 11-15-2015, 09:22 PM
RE: Rolling sphere over generated mesh - by Jake - 11-16-2015, 07:07 PM
RE: Rolling sphere over generated mesh - by ioanma - 11-17-2015, 09:11 AM
RE: Rolling sphere over generated mesh - by Jake - 11-17-2015, 07:51 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Is there a way to generate UVs along deformed and copied mesh? kubak 1 682 03-18-2026, 08:34 PM
Last Post: _Aka_
  Replace deform mesh on volume spots Kokoriko49 1 2,627 06-09-2025, 06:49 PM
Last Post: _Aka_
  Mesh Generation between two splines vatan 4 4,216 02-14-2025, 07:11 AM
Last Post: vatan
  Create Mesh Node, Make Static Options rickgplus 1 2,092 01-23-2025, 10:12 AM
Last Post: _Aka_

Forum Jump: