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01-27-2019, 11:39 AM
I am using the Latest Unity 2018.3.0f2
I am doing a pipe extrusion along a path and I am using TRS mesh to transform the extruded mesh but the offset is not working properly, for example moving x axis to + or - value will transform the mesh to the same direction! it's not working properly!
Thanks,
Rami M.
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Hi,
That's surprising. In my tests, + and - values move the mesh in opposite directions. Can you please tell me what version of Curvy you are using, and also send me a scene having a reproduction case of that bug?
Thanks and have a nice day
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01-27-2019, 07:43 PM
(This post was last modified: 01-27-2019, 07:45 PM by Waver.)
(01-27-2019, 02:21 PM)_Aka_ Wrote: Hi,
That's surprising. In my tests, + and - values move the mesh in opposite directions. Can you please tell me what version of Curvy you are using, and also send me a scene having a reproduction case of that bug?
Thanks and have a nice day
Thanks for the reply, and for this great tool!
I am using Curvy v5.1 I tried a new scene from scratch on unity 2018.3 and 2018.2 but same issue I will try to send you the scene asap. For now I fixed it using TRS Shape instead of TRS Mesh but don't know what is the difference but it works!
Thanks and have a great day
RM.
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Sorry, I misunderstood your initial message, I thought you were speaking about TRS Path. I confirm that I reproduce the issue, no need to send me a scene. I will take a look at it very soon. Will keep you updated
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(01-27-2019, 07:43 PM)Waver Wrote: For now I fixed it using TRS Shape instead of TRS Mesh but don't know what is the difference but it works!
The difference is that TRS Shape transforms a shape (and similarly with TRS Path) that is the input of your extrusion process. The output off that process is a mesh, and TRS Mesh transforms that output. So basically you switch from transforming the output to transforming the input, which leads to similar results.
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This issue is will be fixed in the upcoming 5.2.0 release, which should be available next week
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