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Post Author Forum Replies Views Posted [asc]
    Thread: Turning off shadows on GameObjects
Post: Turning off shadows on GameObjects

Hi, Let me preface by saying I'm not using the latest version of Curvy; I'm very close to shipping so I'm not going to upgrade unless I know it will solve my problem! I have a generator set up t...
johnnemann Curvy Splines - support forum 0 1,806 01-12-2018, 12:44 AM
    Thread: UISpline
Post: UISpline

Hi, I can't seem to get a UI spline rendering properly, and I can't find much information on them. I am trying to just draw lines connecting points in my UI - is this possible? I've got a canvas...
johnnemann Curvy Splines - support forum 1 3,018 09-20-2017, 10:40 PM
    Thread: Invisible extruded mesh
Post: RE: Invisible extruded mesh

I figured out that I can just disable the mesh renderer component and it will not re-enable itself or anything. So I'm all set.
johnnemann Curvy Splines - support forum 1 3,187 05-25-2017, 09:56 PM
    Thread: Invisible extruded mesh
Post: Invisible extruded mesh

Hi, I'm trying to extrude a mesh along a spline to use for collision purposes only - so I want it to have a collider but a disabled renderer. Is there any way to do this in the generator, or should...
johnnemann Curvy Splines - support forum 1 3,187 05-24-2017, 06:08 PM
    Thread: CurvyEvents problems in AOT environment
Post: RE: CurvyEvents problems in AOT environment

Oh, although I should point out it's actually Code: -- mCallsCount = mCallerList.GetType().GetProperty("Count").GetGetMethod(); -- Thank you!
johnnemann Curvy Splines - support forum 5 7,208 07-09-2016, 07:37 PM
    Thread: CurvyEvents problems in AOT environment
Post: RE: CurvyEvents problems in AOT environment

Excellent, that worked, thank you! I can't run with .Net Subset because of other libraries, sadly :-(
johnnemann Curvy Splines - support forum 5 7,208 07-09-2016, 06:16 PM
    Thread: CurvyEvents problems in AOT environment
Post: CurvyEvents problems in AOT environment

Hi, When running in a AOT environment, the SplineController code throws up all sorts of errors due to CurvyEvents using GetValue (in HasListeners at lines 47 and 55), which doesn't work with --aot-...
johnnemann Curvy Splines - support forum 5 7,208 07-08-2016, 09:21 PM
    Thread: Pre-sale question: prefab mesh deformation along spline
Post: RE: Pre-sale question: prefab mesh deformation alo...

Ahh, cool, thanks!
johnnemann Curvy Splines - support forum 4 8,190 06-09-2016, 07:48 PM
    Thread: Pre-sale question: prefab mesh deformation along spline
Post: RE: Pre-sale question: prefab mesh deformation alo...

Hi, Is there any timeline on when this feature will be in? I sort of assumed that was what was meant by "mesh extrusion", since building meshes by hand using splines seems like... a not very effici...
johnnemann Curvy Splines - support forum 4 8,190 06-07-2016, 11:47 PM
    Thread: Referencing Paths in Editor
Post: Referencing Paths in Editor

Hi, I'm trying to create a class that can reference spline paths in the editor, to dynamically assign to a PathController at runtime. The PathController stores a CGPath, but uses a CGDataReference ...
johnnemann Curvy Splines - support forum 2 4,406 06-06-2016, 11:28 PM