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Turning off shadows on GameObjects

Let me preface by saying I'm not using the latest version of Curvy; I'm very close to shipping so I'm not going to upgrade unless I know it will solve my problem!

I have a generator set up that uses Create GameObject. It pulls from a prefab, and the prefab's MeshRenderer has Cast Shadows turned off.

However, when the generator runs, all the instances of the GameObject have Cast Shadows turned ON - how can I fix this?

Thank you.

Never mind; I deleted and recreated the generator and it works now ¯\_(ツ)_/¯

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