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Make GameObject Face towards Spline Path
#1
How to change Space while using GetOrientationFast? It doesnt take the space argument ( check Attached Image) It works fine with Just 2 arguments. How Can I use world space to get rotation?

   
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#2
This method do exist
public Quaternion GetOrientationFast(float tf, bool inverse = false, Space space = Space.Self)
What Curvy version are you using?
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#3
6.4.1
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#4
You will have to upgrade to the 7.0.0 to get those new API methods
https://curvyeditor.com/releasenotes
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#5
Is there another way without having to delete my entire curvy folder to update? I dont want to break my project.
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#6
I will assume in my answer that you didn't modify Curvy's code. If you did, that's another story.

I always try (and until now never failed) to mark code to be removed as obsolete before removing it. So as long as you have no Obsolete warning when compiling Curvy's code, you should be able to update without breaking anything. But just in case, keep a copy of the old Curvy version.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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