Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Null reference when spline controller added runtime
#1
Hi there,

I have a gameobject on which I am adding a SplineController component at runtime. As soon as I assign an existing spline to the Spline property though the follow exception throws:

Code:
NullReferenceException: Object reference not set to an instance of an object
FluffyUnderware.Curvy.Controllers.CurvyController.Initialize () (at Assets/Plugins/Curvy/Controllers/CurvyController.cs:827)

Which is the line:

Code:
onInitialized.Invoke(this)

onInitialized is null


Interestingly, if I remove my added SplineController and add another one using the editor at runtime it works fine. So I guess my question is, after adding a SplineController dynamically at runtime is there something else I need to do to initialize it correctly?

many thanks

John
Reply
#2
Hi
Here is the workaround. This will be fixed in the next Curvy update
https://forum.curvyeditor.com/thread-856.html
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline mesh optimization itsGama 6 15 01-13-2023, 04:49 PM
Last Post: _Aka_
  Volume Mesh bug based on whether input spline is closed GameJazz 2 10 12-15-2022, 08:32 AM
Last Post: GameJazz
  Odd behavior when drawing spline ricke 9 14 11-28-2022, 10:34 AM
Last Post: _Aka_
  Input Spline Shapes from Prefabs destroys graph tairoark 5 6 11-24-2022, 05:08 PM
Last Post: _Aka_

Forum Jump: