Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
instantiate Spline Controller at runtime
#1
Hi all,

Please could someone point me in the right direction?

I have a script that instantiates a gameobject with a spline controller attached.
Is there a way of telling this gameobject what spline to use? Iv searched the documentation but cant seem to find an answer.

At the moment it spawns in but cannot associate itself to my spline.

Thanks in advance.
Reply
#2
Hi,
Is this what you are looking for?
https://forum.curvyeditor.com/thread-839.html
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#3
Ok Cross-checking that thread I did manage to figure this out.


For anyone in the future here is my code to make this work.

Code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FluffyUnderware.Curvy.Controllers;
using FluffyUnderware.Curvy;

public class VehicleSpawner : MonoBehaviour
{
   private SplineController sc;
   public GameObject[] vehicles;
   public float spawnInterval;
   public CurvySpline road;

   private void Start()
   {
       
       StartCoroutine(SpawnVehicles());
   }

   private IEnumerator SpawnVehicles()
   {
       while (true)
       {
           int index;
           index = Random.Range(0, vehicles.Length - 1);
           Instantiate(vehicles[index]);
           sc = vehicles[index].GetComponent<SplineController>();
           sc.Spline = road;
           yield return new WaitForSeconds(spawnInterval);
       }
   }
}

Hope it helps Smile
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline mesh optimization itsGama 6 14 01-13-2023, 04:49 PM
Last Post: _Aka_
  Volume Mesh bug based on whether input spline is closed GameJazz 2 10 12-15-2022, 08:32 AM
Last Post: GameJazz
  Odd behavior when drawing spline ricke 9 14 11-28-2022, 10:34 AM
Last Post: _Aka_
  Input Spline Shapes from Prefabs destroys graph tairoark 5 6 11-24-2022, 05:08 PM
Last Post: _Aka_

Forum Jump: