Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
instantiate Spline Controller at runtime
#1
Hi all,

Please could someone point me in the right direction?

I have a script that instantiates a gameobject with a spline controller attached.
Is there a way of telling this gameobject what spline to use? Iv searched the documentation but cant seem to find an answer.

At the moment it spawns in but cannot associate itself to my spline.

Thanks in advance.
Reply
#2
Hi,
Is this what you are looking for?
https://forum.curvyeditor.com/thread-839.html
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
Reply
#3
Ok Cross-checking that thread I did manage to figure this out.


For anyone in the future here is my code to make this work.

Code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FluffyUnderware.Curvy.Controllers;
using FluffyUnderware.Curvy;

public class VehicleSpawner : MonoBehaviour
{
   private SplineController sc;
   public GameObject[] vehicles;
   public float spawnInterval;
   public CurvySpline road;

   private void Start()
   {
       
       StartCoroutine(SpawnVehicles());
   }

   private IEnumerator SpawnVehicles()
   {
       while (true)
       {
           int index;
           index = Random.Range(0, vehicles.Length - 1);
           Instantiate(vehicles[index]);
           sc = vehicles[index].GetComponent<SplineController>();
           sc.Spline = road;
           yield return new WaitForSeconds(spawnInterval);
       }
   }
}

Hope it helps Smile
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline Spots from 2 samples. BitBlit 8 653 06-30-2026, 11:49 AM
Last Post: _Aka_
  Best way to duplicate a spline with an offset Kapistijn 8 2,067 04-12-2026, 03:18 PM
Last Post: _Aka_
Smile Constant speed along a spline? tfishell 1 867 11-13-2025, 11:32 AM
Last Post: _Aka_
  SplineController Ignores Follow-Up and Chooses Wrong Spline Josenildo 7 4,896 07-29-2025, 09:15 PM
Last Post: _Aka_

Forum Jump: