Posts: 9
Threads: 3
Joined: Apr 2019
Hi all,
Please could someone point me in the right direction?
I have a script that instantiates a gameobject with a spline controller attached.
Is there a way of telling this gameobject what spline to use? Iv searched the documentation but cant seem to find an answer.
At the moment it spawns in but cannot associate itself to my spline.
Thanks in advance.
Posts: 1,976
Threads: 82
Joined: Jun 2017
Hi,
Is this what you are looking for?
https://forum.curvyeditor.com/thread-839.html
Please consider leaving a
review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Posts: 9
Threads: 3
Joined: Apr 2019
05-07-2020, 09:03 PM
(This post was last modified: 05-07-2020, 09:20 PM by PretzelStudios.)
Ok Cross-checking that thread I did manage to figure this out.
For anyone in the future here is my code to make this work.
Code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FluffyUnderware.Curvy.Controllers;
using FluffyUnderware.Curvy;
public class VehicleSpawner : MonoBehaviour
{
private SplineController sc;
public GameObject[] vehicles;
public float spawnInterval;
public CurvySpline road;
private void Start()
{
StartCoroutine(SpawnVehicles());
}
private IEnumerator SpawnVehicles()
{
while (true)
{
int index;
index = Random.Range(0, vehicles.Length - 1);
Instantiate(vehicles[index]);
sc = vehicles[index].GetComponent<SplineController>();
sc.Spline = road;
yield return new WaitForSeconds(spawnInterval);
}
}
}
Hope it helps