Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ease in/out ? Pause on path?
#1
I'm about to buy curvy, looks great. Before i do I need to know if it can do easing in/out. I want to start a spline path slow for a camera then pause and resume. I looked through the online manual but didn't see anything about easing or controlling the speed of an object or control point. I will be using it with playmaker.
Thanks!
Reply
#2
(09-12-2013, 07:05 AM)Drewmoney Wrote: I'm about to buy curvy, looks great. Before i do I need to know if it can do easing in/out. I want to start a spline path slow for a camera then pause and resume. I looked through the online manual but didn't see anything about easing or controlling the speed of an object or control point. I will be using it with playmaker.
Thanks!
(quoting my answer from Unity's forum):
Quote:This functionality isn't builtin. However, there's a SplineWalker script that shows how to travel along a spline. It's easy to copy&paste that into your custom movement component and apply an easing to the speed property (using iTween or whatever), when you need it. Even build a spline controller from scratch is easy, getting position & rotation from a spline just involves two methods and the example components are well documented.

Regarding Playmaker: you can move an object with the CurvyMoveAlongSpline action and bind the speed parameter to a variable that you manipulate somehow (iTween etc..).

Jake
Reply
#3
Thanks, might have to try that soon... Anyone else done this type of setup?

(09-12-2013, 08:42 AM)Jake Wrote:
(09-12-2013, 07:05 AM)Drewmoney Wrote: I'm about to buy curvy, looks great. Before i do I need to know if it can do easing in/out. I want to start a spline path slow for a camera then pause and resume. I looked through the online manual but didn't see anything about easing or controlling the speed of an object or control point. I will be using it with playmaker.
Thanks!
(quoting my answer from Unity's forum):
Quote:This functionality isn't builtin. However, there's a SplineWalker script that shows how to travel along a spline. It's easy to copy&paste that into your custom movement component and apply an easing to the speed property (using iTween or whatever), when you need it. Even build a spline controller from scratch is easy, getting position & rotation from a spline just involves two methods and the example components are well documented.

Regarding Playmaker: you can move an object with the CurvyMoveAlongSpline action and bind the speed parameter to a variable that you manipulate somehow (iTween etc..).

Jake
Reply


Possibly Related Threads...
Thread Author Replies Views Last Post
  Path drawing Fraktalia 3 206 05-02-2020, 01:29 PM
Last Post: _Aka_
  Spline object on a spline path ATHellboy 22 2,975 03-01-2020, 05:03 PM
Last Post: _Aka_
  Extrude custom mesh along a path CesarGenera 3 1,016 09-19-2019, 04:47 PM
Last Post: _Aka_
  Path not as smooth as spline jawadkhan.9026 3 1,558 06-12-2019, 11:19 AM
Last Post: _Aka_

Forum Jump: