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Ease in/out ? Pause on path?
#1
I'm about to buy curvy, looks great. Before i do I need to know if it can do easing in/out. I want to start a spline path slow for a camera then pause and resume. I looked through the online manual but didn't see anything about easing or controlling the speed of an object or control point. I will be using it with playmaker.
Thanks!
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#2
(09-12-2013, 07:05 AM)Drewmoney Wrote: I'm about to buy curvy, looks great. Before i do I need to know if it can do easing in/out. I want to start a spline path slow for a camera then pause and resume. I looked through the online manual but didn't see anything about easing or controlling the speed of an object or control point. I will be using it with playmaker.
Thanks!
(quoting my answer from Unity's forum):
Quote:This functionality isn't builtin. However, there's a SplineWalker script that shows how to travel along a spline. It's easy to copy&paste that into your custom movement component and apply an easing to the speed property (using iTween or whatever), when you need it. Even build a spline controller from scratch is easy, getting position & rotation from a spline just involves two methods and the example components are well documented.

Regarding Playmaker: you can move an object with the CurvyMoveAlongSpline action and bind the speed parameter to a variable that you manipulate somehow (iTween etc..).

Jake
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#3
Thanks, might have to try that soon... Anyone else done this type of setup?

(09-12-2013, 08:42 AM)Jake Wrote:
(09-12-2013, 07:05 AM)Drewmoney Wrote: I'm about to buy curvy, looks great. Before i do I need to know if it can do easing in/out. I want to start a spline path slow for a camera then pause and resume. I looked through the online manual but didn't see anything about easing or controlling the speed of an object or control point. I will be using it with playmaker.
Thanks!
(quoting my answer from Unity's forum):
Quote:This functionality isn't builtin. However, there's a SplineWalker script that shows how to travel along a spline. It's easy to copy&paste that into your custom movement component and apply an easing to the speed property (using iTween or whatever), when you need it. Even build a spline controller from scratch is easy, getting position & rotation from a spline just involves two methods and the example components are well documented.

Regarding Playmaker: you can move an object with the CurvyMoveAlongSpline action and bind the speed parameter to a variable that you manipulate somehow (iTween etc..).

Jake
Reply


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