Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
UI button to start Curvy Spline in scene
#1
Hi,

How would I best go about requiring a scene UI button to be pressed before my game object shape starts travelling down the spline? At the moment, as soon as my scene starts, Curvy starts.

I.e. Like a "Start Race" button for a racing game.

Is there a script line I can place in Start() to pause Curvy until a UI button is pressed?


Thanks in advance.
Reply
#2
Hi,
I am assuming that you are using a Spline Controller to move your object.
Spline Controller has a property named "Play automatically", set to true by default, that makes the controller play at game start. Set it to false, then call manually the Play method on your controller once the user clicks on the UI button
I hope this helped. Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Change Spline Extrusion material at runtime? linkinballzpokemon 0 3 5 hours ago
Last Post: linkinballzpokemon
  Question regarding Spline Generated Path linkinballzpokemon 9 278 07-01-2020, 06:10 PM
Last Post: _Aka_
  Converting spline collider hit point to spline position jh092 7 207 06-26-2020, 09:48 PM
Last Post: _Aka_
  Movement on Curvy with MouseWheel staticdreams 1 100 06-22-2020, 12:13 PM
Last Post: _Aka_

Forum Jump: