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Debug message when moving over CP not working.
#1
Hi,

I'm looking for a little guidance with an issue I'm having.

I've created a based spline and would like a debug message displayed when my GameObject moves over each CP.

I've put together the following script and applied it to a Game Object. Unfortunately, it doesn't seem to be working. Any ideas?


Code:
using FluffyUnderware.Curvy;
using FluffyUnderware.Curvy.Controllers;
using UnityEngine;

public class CheckPoint : MonoBehaviour
   {

       public void OnCPReachedHandler(CurvySplineMoveEventArgs e)
       {
           // what CP have we moved over?
           Debug.Log(e.ControlPoint);
       }
   }
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#2
Hi,
SplineControllers have an OnControlPointReached. This is a Unity event, so you can use it like any other Unity event.
Does this help?
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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#3
(07-08-2019, 01:35 PM)_Aka_ Wrote: Hi,
SplineControllers have an OnControlPointReached. This is a Unity event, so you can use it like any other Unity event.
Does this help?
Have a nice day

Thanks but I've tried the unity event that and it doesn't appear to be working. So frustrating.

https://imgur.com/a/5YSvcvn

Any other ideas?

Thanks in advance
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#4
I don't know what you did wrong in your setup. I attached a scene, that uses your script, where I could attach the event handler. Does it work in your project? If not, what version of Curvy are you using?


Attached Files
.zip   Event.zip (Size: 4.16 KB / Downloads: 2)
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#5
Thank you! It's working now. I was dragging the game object script from the wrong place.
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#6
You are welcome
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