Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Some strange issue with generator
#1
   
   

Hello there, 

I have a small issue that i do not know how to solve on the generated mesh that the generator creates. 

The mesh does not seem to follow the placement of the spline as it should. Thus this means that if i have a player that runs on the track that i am creating with the generator it will seem as if he is flying some times or digging into the ground. 

I thought it may be my issue in the start but i checked my track again and again and it seems that the mesh that is generated is behaving a bit weird when there is a 3D space orientation for the creation of the track followed. 

Check screenshots to understand the problem better.

   

One more screenshot to make it a bit clear.
Reply
#2
I am not sure i have found a solution about this.

But i think it is my bad understanding of the plugin so far.

I think this may be happening because i created way to many sloppy CPs with really weird angles against each other.

If i disable the auto handles and i try to make them myself then it seems that i can correct this issue.

Pardon my sillyness.
Reply
#3
No worries.
If you can send me a scene, I will take a look at it and try to find exactly what happened
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#4
(01-06-2019, 07:07 PM)_Aka_ Wrote: No worries.
If you can send me a scene, I will take a look at it and try to find exactly what happened

Should i apply the package here?
Reply
#5
The forum is public, so you might prefer to send it via mail
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#6
What you saw is because of the difference between the spline curvature and the polygonal mesh that was created to follow it. Here is an exaggerated example I drawn of a curved slope. In black is the curved spline, and in red a very low poly approximation of it
   
So, to avoid that you will have to increment your mesh's density. This is something you can tune in the Shape Extrusion module. For example, when changing the Angle Threshold to 0.2, I had this result:
Before
   

After
   

Did this answer your question?
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#7
OH yes i think you are right. That is why i said before that i might be a little noobish in my question before. Yeah i have to read up more of the documentation i guess before asking.

Thanks a lot for spending time with my issue. What you said makes perfectly sense.
Reply
#8
No worries.
You are welcome. Let me know if you have any other questions
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#9
Hello all of you.. i am new here and i have face same issue while installing plugin
Reply
#10
Hi,
This issue was already answered to. Here is the answer
https://forum.curvyeditor.com/thread-631-post-2279.html#pid2279
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
Exclamation Extending Curvy Generator for Advanced Lofting - Feasibility Check amutp 2 4 03-27-2024, 07:25 AM
Last Post: amutp
  8.8.0 is live, and it improves Curvy Generator greatly _Aka_ 0 7 03-27-2024, 03:23 AM
Last Post: _Aka_
  Generating GO only on CPs in Generator GameDeveloperek4123 1 6 03-04-2024, 11:06 AM
Last Post: _Aka_
Question Generator Canvas workflow issues Sacryn 1 7 02-02-2024, 11:22 PM
Last Post: _Aka_

Forum Jump: