07-12-2016, 02:10 PM
SplineController.cs
line 270:
Transform.position = Vector3.Lerp(Transform.localPosition, targetPos, (float)mSwitchEventArgs.Data);
Is it not logical to use start position as first parameter? At this moment SwitchTo function completely ignore duration parameter.
line 270:
Transform.position = Vector3.Lerp(Transform.localPosition, targetPos, (float)mSwitchEventArgs.Data);
Is it not logical to use start position as first parameter? At this moment SwitchTo function completely ignore duration parameter.