10-12-2026, 12:10 PM
(This post was last modified: 10-12-2026, 12:15 PM by GameDeveloperek4123.)
Hi, I have a hard time with coming up with a solution to my problem.
I need to generate mesh between two splines - so I'm using Mix Paths, and it works great. But my splines are sometimes further away from each others (especially in the middle of the path), and because of that the mesh needs to scale its width.
Im trying to use Variable Mix Shapes - one Shape thin, and other one wide. I marked the firsts CPs. Both have the same numbers and orders of CPs.
And it kinda works, but it twists itself...
Can someone please tell me what can I do to make it looks normal?
Im using Unity 2022.3.20f1
And Curvy Spline 8 8.11.3
I need to generate mesh between two splines - so I'm using Mix Paths, and it works great. But my splines are sometimes further away from each others (especially in the middle of the path), and because of that the mesh needs to scale its width.
Im trying to use Variable Mix Shapes - one Shape thin, and other one wide. I marked the firsts CPs. Both have the same numbers and orders of CPs.
And it kinda works, but it twists itself...
Can someone please tell me what can I do to make it looks normal?
Im using Unity 2022.3.20f1
And Curvy Spline 8 8.11.3

