Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Problems with Variable Mix Shapes
#1
Hi, I have a hard time with coming up with a solution to my problem.
I need to generate mesh between two splines - so I'm using Mix Paths, and it works great. But my splines are sometimes further away from each others (especially in the middle of the path), and because of that the mesh needs to scale its width.
Im trying to use Variable Mix Shapes - one Shape thin, and other one wide. I marked the firsts CPs. Both have the same numbers and orders of CPs.
   
   
And it kinda works, but it twists itself...
           

Can someone please tell me what can I do to make it looks normal?
Im using Unity 2022.3.20f1
And Curvy Spline 8 8.11.3
Reply
#2
Hi,
Have you tried the Scale tab of the Shape Extrusion module? If this doesn't solve your issue, can you please send me the needed assets to reproduce the issue, and I will see what I can do.
Thank you, and have a nice day
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  ConnectedControlPointsSelector Problems tyunderwood 1 1,821 10-21-2024, 05:13 PM
Last Post: _Aka_
  Variable Mix Shapes stretches faces GameDeveloperek4123 8 5,554 08-12-2024, 08:34 AM
Last Post: _Aka_
  I want to improve the performance of Variable Mix Shapes yanke 7 4,950 07-27-2023, 09:15 PM
Last Post: _Aka_
  Shapes points orientation itsGama 3 2,709 01-18-2023, 02:51 PM
Last Post: _Aka_

Forum Jump: