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Generator gameobjects missing offset and rotated
#1
Hey, i bought the package a few days ago and am now working through how everything works.

I was looking at example 12 and wanted to recreate the railtrack generators in a new project where i got most of it working just fine. But for some reason some of my sleepers are missing and all of them are offset and rotated.

https://imgur.com/5qQnTSk
On the left is my version and to the right is the generator copied out of the example used on the same spline i just added a offset so i can show the difference.

For some reason the generated sleepers in my version have an offset and are rotated.

My version:
https://imgur.com/1bo1mYJ

The version from the sample:
https://imgur.com/2eL2yo4


I have been checking every setting in the node graph between the two over and over but just cant find what i did wrong.
Can you give me any pointers what might be wrong?


My settings:
https://imgur.com/HlmbTqj
https://imgur.com/sTpZxYS
https://imgur.com/aVwSnb1
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#2
Hi beewhale,
Thank you for buying Curvy Splines.
Can you please send me your scene file so I can see what you missed?
Have a nice day
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
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#3
Thank you beewhale for the scene. I am answering here for future reference:

1- The spacing issue was due to the Space After of group 2 being set to 1.5 instead of 0.15 like it is in the example scene.
2- The lateral movement issue was due to the Use Volume's Surface setting being different between your volume spot module and the one from the example scene. It is normal that you did not detect this discrepancy because, unfortunately, and due to a bug, that property was not displayed in the module's UI. I found the issue thanks to your report, and I am working on a fix. I will keep you updated here.
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
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#4
Here is the description of that setting from the User Manual
"When the input is a Volume, choose whether to place spots on the path center or on the volume's surface"
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
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#5
To fix the issue, please replace
Code:
private bool IsInputAVolume() => editorData.InputIsAVolume;
with
Code:
private bool IsInputAVolume => editorData.InputIsAVolume;
in \ToolBuddy\Assets\Curvy\Scripts\CG Modules\BuildVolumeSpots.cs

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