Hello, is there a way to omit the Undo events that are registered when spline control points are added? The skipRefreshingAndEvents flag for the InsertBefore/InsertAfter methods do not address this and I have found the inclusion of these events interrupt broader editor tools.
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Omitting Undo events in editor
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05-23-2025, 09:08 AM
Hi,
There is no simple setting that enables or disables undoing support in Curvy. each undo has to be disabled specifically. Since you are talking specifically about adding control points, I believe the undo you want to disable. is in GameObjectExt.UndoableCreateGameObject. Can you please tell me more what you meant by undoing interrupting broader editor tools? Have a nice day.
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05-26-2025, 06:04 PM
Thank you for following up.
The interruption I am referring occurs when an editor tool, such as a custom inspector, controls the control point count of a scene spline. Generally, I was looking to omit any undo registration downstream of setting the control point count because this is always reflected by the state of the inspector property (and the undo/redo events it naturally registers).
05-26-2025, 11:29 PM
Thank you for the explanation.
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you. |
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