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CGResourceHandler: Missing loader for resource 'GameObject' on Device
#1
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Hello, In my project, I am creating bridges along the given spline. I am creating gameobjects for the floor, for columns (right/left) and fences (right/left). Each has different CreateGameobject (total 5). Spline and prefabs of these objects are asigned during play time. It works fine in editor but cannot create these bridges on device and i get this error. Do you have any idea?

Exception: InvalidOperationException: [Curvy] CGResourceHandler: Missing loader for resource 'GameObject'. Make sure the loader registers itself using CGResourceHandler.RegisterResourceLoader
 
PBONDBFHFNI.EAENCEACDNO (FluffyUnderware.Curvy.Generator.CGModule GNGBFCFMJPJ, System.String EHLEJFBKPDA, System.String IMEDIIHBJHJ) (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.CGModule.AddManagedResource (System.String MNGAABHPAPL, System.String IMEDIIHBJHJ, System.Int32 CJIGLMFBFOK) (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.Modules.CreateGameObject.Refresh () (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.CGModule.PEKOMFCHJBJ () (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Refresh (System.Boolean OLBLALBKGJG) (at <00000000000000000000000000000000>:0)


This is my Graph. I enable the generators in play, if it is selected on configurations.
   
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#2
Hi,
I believe if you reduce the level of stripping the issue will disappear:
https://docs.unity3d.com/2021.3/Document...pping.html
Can you please confirm this?
Thanks
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