Hello, In my project, I am creating bridges along the given spline. I am creating gameobjects for the floor, for columns (right/left) and fences (right/left). Each has different CreateGameobject (total 5). Spline and prefabs of these objects are asigned during play time. It works fine in editor but cannot create these bridges on device and i get this error. Do you have any idea?
Exception: InvalidOperationException: [Curvy] CGResourceHandler: Missing loader for resource 'GameObject'. Make sure the loader registers itself using CGResourceHandler.RegisterResourceLoader
PBONDBFHFNI.EAENCEACDNO (FluffyUnderware.Curvy.Generator.CGModule GNGBFCFMJPJ, System.String EHLEJFBKPDA, System.String IMEDIIHBJHJ) (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.CGModule.AddManagedResource (System.String MNGAABHPAPL, System.String IMEDIIHBJHJ, System.Int32 CJIGLMFBFOK) (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.Modules.CreateGameObject.Refresh () (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.CGModule.PEKOMFCHJBJ () (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Refresh (System.Boolean OLBLALBKGJG) (at <00000000000000000000000000000000>:0)
This is my Graph. I enable the generators in play, if it is selected on configurations.
Exception: InvalidOperationException: [Curvy] CGResourceHandler: Missing loader for resource 'GameObject'. Make sure the loader registers itself using CGResourceHandler.RegisterResourceLoader
PBONDBFHFNI.EAENCEACDNO (FluffyUnderware.Curvy.Generator.CGModule GNGBFCFMJPJ, System.String EHLEJFBKPDA, System.String IMEDIIHBJHJ) (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.CGModule.AddManagedResource (System.String MNGAABHPAPL, System.String IMEDIIHBJHJ, System.Int32 CJIGLMFBFOK) (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.Modules.CreateGameObject.Refresh () (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.CGModule.PEKOMFCHJBJ () (at <00000000000000000000000000000000>:0)
FluffyUnderware.Curvy.Generator.CurvyGenerator.Refresh (System.Boolean OLBLALBKGJG) (at <00000000000000000000000000000000>:0)
This is my Graph. I enable the generators in play, if it is selected on configurations.

