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Questions before buying
#1
So far I've tried the Unity Spline package and Dreamteck Splines, but I think I will need to buy Curvy to get what I want. 

The main issue with Dreamteck, when extruding or placing along path, is you can only add a mesh, not a prefab. So let's say I want to add a bunch of street lights along a street, I add the prefab, but only the mesh is used. So the actual light source isn't added. I'm left with a bunch of dark poles. Does Curvy let you add an entire prefab (like you can with Unity Splines) or does it only add the mesh component like Dreamteck?

I would use Unity's solution, but there is no good way to bend a mesh to a spline (except extrude, but that is even more lacking in features). I assume that is all possible with Curvy. 

Lastly, I am wanting to allow the player of the game to create their own paths. I assume I could wrap Curvy easily enough to allow them to build at runtime.

Thanks for any answers you may give!
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#2
Hi,

(05-14-2024, 09:47 PM)erk13 Wrote: Does Curvy let you add an entire prefab

Yes it does.

(05-14-2024, 09:47 PM)erk13 Wrote: I assume I could wrap Curvy easily enough to allow them to build at runtime.
 
Yes you can.

You can see all these features at work in the example scenes, inside the package. Anything you can see in the WebGL demo is available in the example scenes:
https://curvyeditor.com/demo

These scenes are a valuable source of information.
Also, these links can be useful:
https://curvyeditor.com/documentation/start
https://api.curvyeditor.com/
https://www.youtube.com/@toolbuddy/videos

Feel free to ask any additional question.

Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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#3
Thanks! Looks like I'll be buying during the next sale.
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#4
(05-15-2024, 02:44 PM)erk13 Wrote: Thanks! Looks like I'll be buying during the next sale.

You are welcome
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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