(01-15-2024, 11:54 AM)_Aka_ Wrote: Hi,
Can you please answer all the questions from my previous post (I duplicated them bellow)? Otherwise it will be difficult for me to help you:
- Have you tried a debug build that displays the errors in the console? Are there any error?
- Can you try a build on desktop? Is the error in the desktop build too?
Thanks.
Hello! I have the same problem.
Answering the questions:
1. No, I haven't any sort of mistakes while building. Everything is OK.
2. I just build to android and windows and I don't have a spline in both of this builds. But in Unity Editor everything is good.
That what i made:
1. Create path at pathfinding
2. Get points from the path of pathfinding
3. Instatiate prefabs with curvy spline segment component to a parent - object with a Curvy spline component
4. Set this spline as an input in Curvy generator with a creating game objects component
5. "Refresh" curvy spline and curvy generator components
And in Unity Editor everything is OK, but in any build I don't see any of created game objects by curvy generator. Maybe a spline hadn't created too, I don't know/
One thing: in editor Curvy Generator as a parent creates one object per second: FluffyUnderware.Curvy.Generator.CGMeshResource, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null