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Generate UV in world space
Hi there, I believe that the UV generated by Volume Mesh is scaled based on the distance between 2 control points on the spline. This leads to inconsistent stretching on the texture. Is there a way to generate the UV in world space so the stretching is consistent? Thank you for your help!
Have you tried the Keep Aspect parameters in the Volume Mesh module?[]=volume&s[]=mesh#keep_aspect
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Perfect, that's it! Thank you Aka!

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