Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Generate UV in world space
#1
Hi there, I believe that the UV generated by Volume Mesh is scaled based on the distance between 2 control points on the spline. This leads to inconsistent stretching on the texture. Is there a way to generate the UV in world space so the stretching is consistent? Thank you for your help!
Reply
#2
Hi
Have you tried the Keep Aspect parameters in the Volume Mesh module?
https://curvyeditor.com/documentation/ge...eep_aspect
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply
#3
Perfect, that's it! Thank you Aka!
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  How to generate gameobject on the control point Yang Yi 1 184 12-10-2024, 10:14 PM
Last Post: _Aka_
  Getting Distance from a World Point zorksox 3 295 04-16-2024, 07:30 PM
Last Post: _Aka_
  Cant Generate Meshes At Runtime alms94 5 412 01-26-2024, 11:27 AM
Last Post: _Aka_
  How to generate mesh on spline at runtime? _RicO 8 725 07-19-2023, 08:55 AM
Last Post: _Aka_

Forum Jump: